﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp2
{
    class Ailuoke:Hero
    {
        public Ailuoke(string username) 
        {
            this.Username = username;
            this.Heroname = "埃洛克";
            this.GongJi = 9;
            this.FangYu = 4;
            this.SuDu = 3;
            this.JiNeng1 = "碎石打击：对前方直线范围内的敌人造成土系伤害，并破坏敌方的护甲。";
            this.JiNeng2 = "烈焰锚钩：中距离的攻击，将敌人拉至身边并造成燃烧效果。";
            this.JiNeng3 = "战斗咆哮：嘲讽技，可提升造成的伤害。受到嘲讽的敌人数量影响伤害加成。";
        }
        public void Chuangjian()
        {
            Console.WriteLine("用户名：{0}，英雄名字{1}，攻击{2}，防御{3}，速度{4}，拥有技能:"
                , this.Username, this.Heroname, this.GongJi, this.FangYu, this.SuDu);
            Console.WriteLine(this.JiNeng1);
            Console.WriteLine(this.JiNeng2);
            Console.WriteLine(this.JiNeng3);
        }

    }
}
